I worked on a profile that made more sense to me, and I would like to share it. Hopefully it will make sense and inspire others. The pinky button functions as Shift and as button 5. I plan to map button 5 as main wheel brakes so it shouldn't conflict with shift functions during normal use. The rudder pedals are mapped to buttons at 25% of travel so I can set them for left and right wheel brakes in games like DCS for taxing. Format is "Glad Button = Joystick Button / Shifted Joystick Button" 39 buttons: Trigger = 1 / 3 Top Button = 2 / 4 *Pinky = 5 / Shift Hat = POV / 6,7,8,9 Flaps = 10,11 / 23,24 Mode = 38 / 39 A1 = 12 / 25 A2 = 13 / 26 A3 = 14 / 27 B1 = 15 / 28 B2 = 16 / 29 B3 = 17 / 30 C1 = 18 / 31 C2 = 19 / 32 C3 = 20 / 33 Start = 21 /34 Eject 22 / 35 **T-Rudder Mk IV (RY Axis) = Left Button 36 / Right Button 37 Also included is a profile without pedals and limited to 32 buttons for games that have a button limit. 32 buttons: Trigger = 1 / 3 Top Button = 2 / 4 *Pinky = 5 / Shift Hat = POV / 6,7,8,9 Flaps = 10,11 Mode = 32 A1 = 12 / 23 A2 = 13 / 24 A3 = 14 / 25 B1 = 15 / 26 B2 = 16 / 27 B3 = 17 / 28 C1 = 18 / 29 C2 = 19 / 30 C3 = 20 / 31 Start = 21 Eject 22